SCAVENGER -HAVE ALL GROUPS OF PLAYERS START OFF WITH LIMITED PAINT AND AIR. PERHAPS HAVE A HOPPER FILLED WITH 10 BALLS OR LESS. NEXT HAVE A NUETRAL PARTY HIDE YOU EQIPMENT IN AN AREA OTHER THAN YOUR TEAMS RE-SUPPLY ZONE. FOR THE GHOST OF THE TEAM IS AN IDEAL OPPORTUNITY; AS FOR THE HEAVY GUNNER GUY, THIS WILL BE A HUGE EYE OPENER AS HE REALIZES THAT HE CAN’T SHOOT ANYTHING THAT MOVES. BE CONSERVATIVE IS THE KEY TO THIS GAME.
ESCORT DUTY- NOW THIS IS A FUN ONE. DESIGNATE A UNARMED PERSON THAT WILL BE ESCORTED TO A DESTINATION. THE GOAL IS TO HAVE THE ESCORT ARRIVE UNPAINTED TO THE LOCATION. YOU CAN ADD TIME LIMITES TO THIS IF YOU SO SHALL CHOOSE. THIS IS VERY CHALLENGING TO DO, IT REQUIRES A LOT OF COMMUNICATION ON YOUR TEAM AND A PLANED ROUTE. YOUR ESCORT MUST BE UNARMED, BUT YOU CAN HAVE HIM CARRY EXTRA PODS OF PAINT OR AIR SUPPLIES, OR HAVE HIM CARRY A VIDEO CAMARA TO CAPTURE ALL THE ACTION. IF YOU HAVE SOME TIME IN ADVANCED BEFORE THE GAME DAY, YOU CAN WRITE DOWN OBJECTIVES FOR CERTAIN GROUPS OR INDIVIDUALS. FOR ADDED REALISM TAKE PHOTOS OF SOME OBJECTS OR PEOPLE PREVIOUSLY BEFORE GAME DAY AND PUT THEM IN ENVELOPES AND SEAL THEM. THESE OBJECTIVES CAN INCLUDE ASSIGNED ENEMYS’, DEMO OF A BUILDING, ASSASINATION, SUICIDE RUNS, OR INFILTRATION. OR HAVE HIDDEN DOCUMENTS AS A ADDED BONUS YOU COULD HAVE ONE SPY FOR EVERY TEAM. THIS IS MOST FUN WHEN THERE ARE SEVERAL GROUPS PLAYIN. THE SPY’S GOAL IS TO ACQUIRE THE ENEMYS INTELL. A GOOD ADVANTAGE TO KNOWING YOUR ENMEYS’ OBJECTIVES IS THAT YOU CAN PROTECT OR DEFEND WHAT EVER IT IS THEY ARE AFTER. WHEN YOU ARE ASSIGNED TO BE SPY YOU CAN COMMUNICATE WITH OTHER TEAMS SPYS AND SHARE INFORMATION THAT YOU KNOW. YOU WILL HAVE TO GIVE UP SOMETHING FOR THE INFORMATION. IT COULD BE PODS OF PAINT, GRENADES, RPG’S, NEW INFORMATION ON ANOTHER TEAMS OBJECTIVES, OR SUPPLIES.
DIVERSION - HERE YOU AND YOUR TEAM CAN CREATE A DIVERSION USING AIR HORNS OR EXCESSIVE FIRING OR USING SMOKE GRENADES. THIS IS HANDY WHEN YOUR SPY HAS TO GIVE SOMETHING TO ANOTHER TEAM YOU CAN PRESENT THIS OPTION TO THEM.HERE YOU AND YOUR TEAM CAN CREATE A DIVERSION USING AIR HORNS OR EXCESSIVE FIRING OR USING SMOKE GRENADES. THIS IS HANDY WHEN YOUR SPY HAS TO GIVE SOMETHING TO ANOTHER TEAM YOU CAN PRESENT THIS OPTION TO THEM.
ASSIGNED ENEMY -NOW ASSIGNED ENEMYS’ IS WHERE YOUR GROUP HAS TO TAKE OUT A COMMANDER OR LEADER OF ANOTHER GROUP TO MEET IT’S OBJECTIVE.
SUICIDE RUNS-TO SACARFICE ONE TO GAIN A GREAT ADVANTAGE, SOMETIMES IT’S WORTH IT AND SOMETIMES IT’S NOT. BUT IT IS FUN ANYWAY. HAVE A FAST, LIGHT WEIGHT MOVING PLAYER WITH PAINT EXPLOSIVES ON HIM RUNNING TOWARDS THE ENEMY AND WHEN THE TIME IS RIGHT TAKE OUT A GROUP OF THEM WITH A PAINT GRENADE OR REMOTE CONTROLLED LANDMINE. VERY EFFECTIVE WHEN DONE RIGHT.
DEMO OF BUILDINGS- THIS IS WHERE YOUR DEMOLITIONS EXPERT COMES INTO PLAY. YOU ASSIGNED TASK COULD BE THE PAINTING OF A BUNKER, SIDE OF A BUILDING, A COMMAND POST. IF YOUR TEAM DOES NOT HAVE PAINT EXPLOSIVES YOUR SPY HAS TO MEET WITH THE TEAM THAT HAS THE EXPLOSIVES AND TRADE HIM SOMETHING FOR IT.
HOSTAGE -HAVE A WILLING PARTICIPATE BE TAKEN HOSTAGE BY THE ENEMY. YOUR TEAMS GOAL IS TO RESCUE YOUR CAPTURED MAN AND BRING HIM BACK UNPAINTED. NOW YOUR MAN CAN NOT BE SHOT BY YOUR OWN TEAM MATES. IF A STRAY BALL WONDERS OVER AND HITS HIM YOU HAVE FAILED YOUR MISSION.
ALL STAR- THIS IS ONE OF MY FAVORITES. IT IS WHERE YOU TAKE 3-9 PLAYERS AND SET THEM ON THE FIELD. THERE ARE NO TEAMS, EVERYONE IS BY THEMSELVES. SPREAD OUT EACH PLAYER EVENLY ON THE FIELD SO THAT YOU HAVE A FARE ADVANTAGE FROM THE BEGINNING. ONCE THE REF GIVES THE OK EVERYONE RUNS TO A BUNKER AND DUKES IT OUT. THE LAST ONE REMAINING IS THE ALL-STAR.